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Mage is a class, that uses magics. They can bend only in bending arts. They can not attack with weapons, but their armor is one of the best. When mages starts to play the game they have to decide which school they will join.

Fire school Edit

Ability Min level Range Cooldown Description
Fireball Starts with 50 yards - Causes Fire damage.
Fire missiles 3 40 yards - Launches 3 missiles to a target.
Dominium 5 30 yards 20 sec Fireball that goes to enemy through the ground.
Firewall 9 self only 30 sec Firewall hat protects from Water, Air and Fire spells. Prevents 30 seconds
Fire armor 14 self only 2 min Spell that protects you from spell damage by enemies. It gives you armor, you can move, cast spells, but your Magic and Stamina is lower.
Self burning 18 30 yards 2 min Spell that makes your target burn by itself. Target burns 30 seconds, losing 10 health by 2 seconds. Casting Water spells will end this spell.
Fire spirit 21 N/A 1 hour Creates a fire spirit that attacks target.
Fire spheres 25 25 yards - Sphere that hovers around it's owner. It is usable if it's needed, it will work as a fireball. It is usable for as long time as it is needed.
Molten armor 28 30 yards 3 min Molts armor of your target.
Firestorm 39 40 yards 3 min Fire wave that causes large fire damage to many enemies.
Blue flame 44 60 yards 1 min Very powerful fireball, that is blue colored.
Fire teleport 50 self only 3 min Creates teleport to teleport.
Green blight 56 50 yards 1 min Green fireball that causes Magic damage, but increases Magic of player.
Demon curse 62 40 yards 1 min Curse that prevents enemy' Magic. It reduces enemy' Stamina, velocity and health.
Spiritflame 70 60 yards 1 min Invisible fireball.

Water school Edit

Ability Min level Range Cooldown Description
Waterball Starts with 50 yards - Causes Water damage.
Iceball 3 40 yards - Frozen waterball.
Ice cones 5 30 yards 20 sec Iceball that splits into many parts.
Healer 9 N/A 1 min Glowing water, that heals.
Thief 14 30 yards - Takes water from plants
Frostwave 18 30 yards 30 sec Frosts all enemies in 30 yard range, so they can't move for 10 sec. Spell casts 25% of enemies max health.
Tsunami 21 50 yards 2 min Creates a wave of water that knocks enemy back. It reduces Health and Stamina.
Promise 25 50 yards 1 hour Makes your target move as you want it for 15 sec.
Poisoned water 28 50 yards 3 min Creates a poisoned water that evaporates in the air and reduces enemy' Health.
Water spirit 39 N/A 1 hour Creates a spirit that attacks your enemy
Water teleport 44 self only 3 min Creates a teleport.
Doctor 50 N/A 5 min Increases your Health and Magic for 33%.
Spirit 56 self only 5 min You can became liquid and fall on the ground becoming spirit. You will be invisible for 20 seconds. Only died ones can see you.
Liquid armor 62 self only 5 min Creates armor. These armor will be you for 20 sec and can heal.
Healer's curse 70 60 yards 1 min You can take Health and Magics from enemy giving it to yourself.

Earth school Edit

Ability Min level Range Coooldown Description
Earth bomb Starts with 50 yards - Causes Earth damage.
Flying mass 3 30 yards - Creates a block of earth that can deal high damage.
5
9
14
18
21
25
28
39
44
50
56
62
70

Air school Edit

Description Min level Range Cooldown Description
Starts with
3
5
9
14
18
21
24
28
39
44
50
56
62
70

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